So far we cannot reproduce this issue based on the
information we have. Suggestion. You could also try to use glUniform1iv(...)
instead of glUniform1ivARB(...) – this could help if there is a problem with
switching to the new OGL version.
So far we cannot reproduce this issue based on the
information we have. Suggestion. You could also try to use glUniform1iv(...)
instead of glUniform1ivARB(...) – this could help if there is a problem with
switching to the new OGL version.